See discussion. Features Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows and Dashboard Widgets and web-plugins. Unity is a 3D game More Version Fixed crash on when passing array of nulls to SpriteAtlas.
Fixed a crash when parenting an GameObject during an AnimationEvent. Optional parameter added to SceneManager. UnloadScene function allowing to unload assets embedded in a scene without calling UnloadUnusedAssets.
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Unity User Discussion Leave a Review. Current Version Downloads 83, Version Downloads 0. License Free. Date 10 Feb Price Free. To leave a comment, you need to be logged in. Log in.
KHopcraft , Aug 31, Apr 16, Posts: The trick idea for the Asset Store is to increase the user base somehow more free, more pro users by offering more license types. I think the Asset Store is right now a big revenue for Unity, that's why they need to attract even more users. Jun 5, Posts: I'm sure Asset Store revenue, while significant, are massively dwarfed by revenues from both individual Unity license sales and Unity's mass site licensing and will be for quite a while.
There are only a couple of runaway successes on the Asset store from last I read. Unity's goal is to be as useful out of the box which is at cross-purposes with encouraging Asset Store sales e. If their main revenue source became the Asset Store the impetus will then be for them to leave the core product with holes that encourage purchases. Apr 11, Posts: There's a reason nobody is doing this sort of licensing deal. And at that point, who wouldn't pay up.
They will need to raise the base price to make this model work. I am da bawss. Jun 2, Posts: I am da bawss , Aug 31, Aug 9, Posts: Then you have the issue of users releasing free products as marketing tools to make money in other ways, harder to monitor. ProjectOne , Aug 31, Since the problem seems to be the "majority" who found Unity Pro too expensive because of the initial upfront cost which creates a barrier to entry, how about a subscription based repayment system?
So for the price of a can of Coke every day you can own Unity in 3 years! You just need to set aside your addiction, and get a new addiction known as Unity and put that money into that addiction. Does this seem more acceptable? How about that? The difference between just using a credit card is that you then HAVE to pay the bank back within a given time frame, whereas what I suggested is you pay nothing back if you make no money.
Mr Bawss. Although like you and others said I'm not sure about the policing of the payments. Do you have a good idea for how to get people to pay up when they do sell something? Jul 19, Posts: Eric5h5 , Sep 1, Eric is right. Nobody's that stupid. Mar 23, Posts: Interesting thoughts, its like the Unreal Engine but with a royalty cap Vert , Sep 1, Sep 1, I am da bawss , Sep 1, That's why "free for non-commercial" then "pay later if you make any money" doesn't really work for Unity neither for anyone willing to sell a product.
It doesn't mean that Unity is losing value, but they have reach a point where there's a huge amount of free user base they can evangelize those guys and attract even more free users with a lower Pro price. Keeping the best features for the Pro version with a such high price will only piss off the majority of Unity users which are Unity free users. I think the best move for Unity now is to lower their price, they will hit pretty hard all their competitors and make a lots of Pro users.
Jul 28, Posts: I don't know much about udk and cryEngine. Users most concern about cost and quality. Could anyone please compare the cost to produce a simple commercial game now, with the existing payment scheme of these 3 engines Unity, udk and cryEngine? With Unity you must pay for each guy if you use the Pro iOS version.
No taxes: This is where things gets really nasty. With taxes: Now take that and split it up by 3 developers! Isn't that bad. Now take that and split-it up by 3 developers! Now that's pretty bad!
Cry Engine: Nov 10, Posts: Breakdown sales. Which means that any future profit you make with Unity you don't pay a single penny with your license! I see the ideal case. How about the worst case? What would be the cost difference of these engines if the game is a failure for wrong marketing? Show Ignored Content. Starting with Unity Download Unity from store.
During installation, ensure that Visual Studio for Mac is checked in the list of components to install with Unity:. The version of Visual Studio for Mac included with the Unity installation may not be the latest. It is recommended to check for updates to ensure you have access to the latest tools and features. If you already have Unity 5. While the Visual Studio for Mac Tools for Unity extension should be enabled by default, you can confirm this and check the installed version number:.
You can confirm this or change the external script editor to Visual Studio:.